TITAN (Near Future Truck)

In my spare time I've been practicing hard surface modeling in ZBrush (a lot of fun actually), with the main reference from awesome work of Scott Robertson. During that time I was watching master classes from Vitaly Bulgarov, Maciej Kuciara, Alex Figini, Learn Squared and book from Scott Robertson (and other books), final comprehension from that was to finish it to the end with textures and rendering. Zbrush - Substance Painter - Cinema 4D

Standard render in Cinema 4D (Camera_1)

Standard render in Cinema 4D (Camera_1)

Standard render in Cinema 4D (Camera_2)

Standard render in Cinema 4D (Camera_2)

Standard render in Cinema 4D (Camera_3)

Standard render in Cinema 4D (Camera_3)

Standard render in Cinema 4D (Camera_4)

Standard render in Cinema 4D (Camera_4)

Standard render in Cinema 4D (Camera_5)

Standard render in Cinema 4D (Camera_5)

HP - BPR render in Zbrush  (Camera_1)

HP - BPR render in Zbrush (Camera_1)

LP - BPR render in Zbrush  (Camera_2)

LP - BPR render in Zbrush (Camera_2)

Process in Zbrush

Process in Zbrush

Refs, Artists and Books

Refs, Artists and Books

SP export and C4D render setup

SP export and C4D render setup

Material organization in C4D

Material organization in C4D