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TITAN (Near Future Truck)

In my spare time I've been practicing hard surface modeling in ZBrush (a lot of fun actually), with the main reference from awesome work of Scott Robertson. During that time I was watching master classes from Vitaly Bulgarov, Maciej Kuciara, Alex Figini, Learn Squared and book from Scott Robertson (and other books), final comprehension from that was to finish it to the end with textures and rendering. Zbrush - Substance Painter - Cinema 4D

Velimir kondic pack 1

Standard render in Cinema 4D (Camera_1)

Velimir kondic pack 2

Standard render in Cinema 4D (Camera_2)

Velimir kondic pack 4

Standard render in Cinema 4D (Camera_3)

Velimir kondic pack 3

Standard render in Cinema 4D (Camera_4)

Velimir kondic pack 5

Standard render in Cinema 4D (Camera_5)

Velimir kondic pack 6

HP - BPR render in Zbrush (Camera_1)

Velimir kondic brakedown silhouette 7

LP - BPR render in Zbrush (Camera_2)

Velimir kondic brakedown zmodeler

Process in Zbrush

Velimir kondic brakedown refs 8

Refs, Artists and Books

Velimir kondic brakedown export and render setup 9

SP export and C4D render setup

Velimir kondic brakedown mats 10

Material organization in C4D